

Payphones and information boards/inmate notes are also represented as a white circle with a blue 'i' in the middle.Players' cells are marked with house icons in colours corresponding to players.You cannot directly mark places on the map. The map will also mark locations players have marked manually, as X symbols corresponding to player color.Maintenance Staff are person icons with yellow clothes.Medics are person icons with cyan clothes.Orange doors are solitary confinement doors that cannot be opened regularly.Other dark-colored doors are either medic-only doors or guard-only doors that can only be opened wearing their respective outfits. Note that Multiplayer Doors requiring Keycards are not colored on the map, thus using dark colors akin to walls, making them harder to see. White doors are unlocked doors you can freely pass. Each door's color corresponds to the colored key needed to open them. Doors are marked as colored rectangles (as well as the white rectangles shown in the legend).Robinson in Center Perks 2.0 is a red exclamation mark, as he is unique (See Center Perks 2.0 for more info). Inmates with Favours are green exclamation marks. Inmates are person icons with orange clothes.This represents which key and/or keycard they have on their person. If you have knocked them out before, they will have a key/keycard icon above their head. Guards are marked as a person icon with blue clothes.There will be a key down the left hand side, stating which symbol represents which type of NPC/player. The map is accessed by 'expanding' the minimap. For example, in the map on the right, the crosshair is targeted at a maintenance worker, revealing his name is Walshy. In the middle of the screen is a crosshair, and when targeted at an object, it displays its name. A clock shows up in the same place as it does normally (top right) to tell you the time and routine. NPC and player movements are displayed in real time, and the game will still run even if you can't see what is going on. The map does not pause the game when opened. This will not affect your location in the prison.

In the expanded map, you can switch between floors. These icons display the area name when hovered over. White doors can be opened at any time.) Certain areas, such as the gym, mess hall, Solitary and Infirmary, to name a few, are marked with icons on the map. It also gives you a representation of the prison's layout, showing floors, vents, and different types of doors (doors requiring Keys are marked in the Key's color, Multiplayer Doors are grayed out so they may be hard to see. It allows you to see who's selling items, has a favour for you, and where everyone is. Not to be confused with Prisons, also known as Maps.
